Life as an unresolved external symbol.
Allar’s Dev Diary #9: Allar’s Head + FaceFX
Aug 29th
Created a 3d model of my head with FaceGen
Adrian Rodriguez rigged it and did some fancy FaceFX graph stuff.
Nicolas Ziegler lent his voice.
I imported .wav files, edited their animation graphs, shoved it all in mattinee.
This is the result.
The Hunt – Hole 1 Preview by An-Tim Nguyen
Aug 11th
Preview of one of our first levels done by the QueSpeck Studios team. Our Lead Environment Artist (among other things) An-Tim Nguyen, has put together this nice little video. Enjoy!
Vertex Color Animation Revisited
Aug 1st
Few colleagues of mine were discussing vertex color animation, thought I’d do another presentation on it.
Edit: Textures by Michele Williams, mai bad.
The Hunt – TV Interview
Jul 24th
Project Lead for The Hunt, a student based game project I am currently Technical Director/Lead Programmer of, recently did a bit for Time Warner Cable. I’m the guy with the long and rattly hair lurking in the occasional shot. No true official coverage of me, mainly because programming just makes some boring television.
